非情報組 坦克世界9.19超測服更新內容
17173 新聞導語
坦克世界 原文來自 The Armored Patrol,翻譯來自個人。
Game Features.
1. Ranked Battles
Ranked Battles is a 15v15 mode exclusive to Tier X vehicles, where the first team to eliminate the opposition or capture their base secures victory. Basically, the setup is the same as Random Battles. And that’s where the similarity ends. Ranked Battles is all about individual results. Your ultimate goal here is to put on a stellar individual performance to climb the ladder, earning ranks and rewards along the way. Unlike Random Battles, your success depends directly on your results, not your team’s. The more successful you are in battle, the higher your rank in a special Random Battles ladder.
天梯戰(排名戰)
-天梯戰- 天梯戰是10級車獨占的15v15模式,率先消滅對手或者站家即為獲勝?;敬篌w與隨機戰斗相似,但排名戰更加注重個人的戰斗結果,你的個人發揮會影響你的天梯分數,并不斷贏得排名名次和戰斗獎勵。你的成功表現直接取決于你的個人表現,而團隊輸贏影響對此不大,你在戰斗中貢獻的越多,你在天梯戰中的排名就越高。
Matchmaking.
The matchmaker puts you in a team with players whose rank is similar to yours (±1). It will also create a team of comparable skill for you to compete against. Just as with Random Battles, if getting a ±1 match would take too long, the matchmaker will loosen its restrictions a bit to get you in a battle quickly. The two teams will always have the same number of players with any given rank. Simply put, you play alongside tankers of similar ranking and have competition to match. The higher your rank, the higher the competition that you face.
配對機制
分房系統會根據你的水平匹配到水平相近的玩家和對手(±1級)來一起競技。和隨機戰斗一樣匹配機制一樣,如果±1的匹配花費時間太長,那么系統會放寬一些限制來讓你快速加入戰斗,兩支隊伍會擁有相同的戰車配置,簡單來說,你會和與你水平相近的玩家一起戰斗,對手也一樣,你的排名越高,匹配到的對手水平也會越高。
Progression.
Getting in the Top 12 by XP on the winning team earns you a chevron, taking you a step closer toward earning a new rank. So does getting in the Top 3 on the losing team. The 1st rank will cost you just one chevron, and the higher you climb, the more chevrons it takes you to progress. The bottom 3 players of the winning team do not earn a chevron, while the bottom 12 players of the defeated team lose a chevron.
Upon reaching the 1st and 5th ranks, you progress is saved so you don’t have to start the grind all over if you end up losing a few battles. On top of that, after you reach the 5th rank you get an option to prove your skill on a certain Tier X vehicle by leveling it to the max. The rules remain the same: participate in Ranked Battles in this tank, and the better your individual performance, the faster you progress. Just one exception here: the number of vehicle ranks isn’t limited.
晉級
在獲勝隊伍中獲得經驗值前12名的玩家,會獲得一個徽記,徽記可以提高你的rank,失敗的隊伍只有前三名才會獲得該徽記。1級rank只要求1枚徽記即可,你的rank等級越高,需要的徽記就會越多,達到升級需要數量的徽記數就可以讓你晉級一個rank。勝利方的倒數前三名玩家不會獲得徽記,失敗方的倒數12名玩家甚至會失去一枚徽記。
當你在1級rank至5級rank之間時,你的rank等級會被保存,所以就算你輸了關鍵性的幾局也不會掉rank等級。最重要的是,當你達到rank5級時,你可以選擇把任意一輛X級車并把你對該車的熟練度調至最大展示出來以證明你對該車的熟練度。規則很簡單,使用該戰車參加排名戰,你的表現越好,熟練度進步就越快。另外,車輛的rank等級不受限制。(后面這幾句樓主沒怎么看懂具體什么意思)
Timeline.
Ranked Battles are divided into seasons. The first season will consist of four 7-day stages. When a new stage begins, rank leveling is reset to the beginning. The progress achieved by the end of day 7 is included in the leaderboard. When the season ends, your results over the last 28 days are totaled and you receive rewards, depending on your final standing.
賽季
天梯戰按賽季計算,每個賽季共有4個7天,當進入一個新賽季時,你的rank等級會重置。在每個第7天結束時,前面獲得的rank等級會被列入排行榜。整個賽季結束后,過去28天的總成果會進行統計,你會獲得對應的獎勵,獎勵取決于你的最終成績。
Economy.
Along with the usual earnings per battle, you will get bonuses (сredits, consumables, and Personal Reserves) for reaching a new rank and fulfilling the special combat mission, exclusive to Ranked Battles. At the end of a season, you receive a certain amount of an all-new in-game currency, Bonds, which can’t be bought with credits or gold. Bonds can buy new consumables and improved equipment that significantly boost crew skills and vehicle parameters. The higher your score for the season, the more Bonds you earn.
收益
除了每場戰斗會獲得的收入外,你還會獲得天梯收益(包括個人榮譽,消費品以及個人儲備),當你達到新的排名時,會開啟一個天梯戰專屬的特種任務。當賽季結束時,你會獲得一定數量的新游戲貨幣-債券,它不能通過氪金購買,債券可以用來購買消耗品和改進裝備,能顯著提高乘員技能熟練度和車輛參數。一個賽季內你的得分越高,你能賺到的債券就越多。
Improved equipment.
Analogy of the standard equipment that already exist in the game. However it provides a bigger bonus to the technical characteristics. Such equipment can be bought with Bonds only.
改進裝備
類似于游戲現已有的裝備(銀幣裝備),它也擁有累死的提升屬性的能力,但是只能通過債券購買。
Directives.
A new type of consumables used for increasing technical characteristics of vehicles. The directives can increase the bonus of the mounted equipment or learnt skills/perks of the crew members. A player can equip only one directive at a time. Once used in battle, a new directive needs to be purchased.
戰斗指令
一種用于增加車輛特性的新消耗品(類似wows的信號旗?)指令可以提升裝備屬性或乘員每場獲得的經驗。每場只能裝備一個戰斗指令,使用后需要重新購買。
Badges.
Players can earn Badges (new vehicle customization element) as a reward for participation in a season. Badges are unique icons that will be displayed next to the player’s nickname in battle and everyone will be able to see it. This is the simplest way to show off.
獎章
玩家現在可以獲得獎章,一種新的個性化裝扮,只能從天梯賽季中獲得,徽章會佩戴在玩家ID后方并可以被其他玩家看到??梢院唵蔚南蛩遂乓幌?。
Missions 2.0
The visual and functional part of the Missions and Specials window underwent considerable changes within the first iteration.
The Missions options will becomes available in the Garage: it allows displaying the corresponding screen. Missions are conventionally divided into three sections: strategic, tactical, and missions for the currently selected vehicle.
Strategic missions: tasks that require considerable efforts (for example, marathons).
Tactical missions: tasks that can be grouped according to their idea (for example, daily missions, Battle Training, etc.).
Each mission is displayed as a tile; all missions are logically sorted: high-priority missions are displayed at the top of the list. Each mission (tile) can be opened to view its detailed description. The new design of the Missions will simplify understanding of the game entity by players.
新的任務系統
任務窗口現在的改變非常大。
任務選項現在可以在車庫中調整,任務通常分為三部分:戰略任務,戰術任務,普通任務
戰略任務,是相對來說很難完成的任務(例如馬拉松任務)
戰術任務,根據玩家想法創建出來的任務(例如日常任務戰斗訓練等)(這句?不確定?)
每個任務都會進行邏輯排序,高優先級的任務會顯示在頂部,可以打開查看任務的描述。新的任務窗口將會簡化玩家對游戲的理解。
Now Specials are available as a Store menu option.
There are various specials in the game: basically discounts for vehicles, consumables, experience conversion, etc. Each special is represented with a tile with a detailed description of the discount, its size, and other information. All specials are interactive: specials can be used right in the game client by clicking on the corresponding tile.
現在特價內容在商店中有一個選項。
游戲中各中打折的信息可以在此查看:大部分是車輛折扣,消耗品,經驗折扣活動等。每個打折信息都有對應的詳細描述,折后價格,打折幅度等。
Clan Management.
The update extends clan management options. The following will be available in the game client:
– Distribute gold from the clan treasury
– Change ranks of clan members in the game client
– Transfer Clan Commander’s permissions
– View detailed statistics of clan members
新的軍團管理系統
擴展了軍團管理的選項,可以在客戶端進行:
-軍團資金的分配
-軍團成員雇傭和解雇
-轉移指揮官權限
-查看軍團成員詳細統計
Improvements to Strongholds 1.6
The below awards that could be received for Stronghold-related activities up to version 9.17.1 were transferred to the Special category:
– Skirmisher
– For Decisive Battles
– Capturer
– Fortress Crusher
– Retaliation
-要塞模式-
這里不打要塞所以不清楚寫的什么,有興趣的自行看一下原文
Changes to Particular Vehicles.
The following vehicles were reworked to the HD-quality:
KV-13
Т-44
IS-2
BDR G1B
Renault FT 75 BS
Renault UE 57
Renault FT AC
Alecto
Excelsior
Vickers Mk.E Type B
STA -1
MTLS-1G14
-高清-
以下車輛被高清重置
KV-13
Т-44
IS-2
BDR G1B
雷諾FT 75 BS
雷諾UE 57
雷諾FT AC
復仇女神
奮進
維克斯 Mk.E B型
STA -1
MTLS-1G14
The Tank Company Battle mode was removed from the game.
-聯隊戰斗被從游戲中剔除-
(毛子認真的???)
Changed to the Tech Tree of Germany
Vehicle added:
* Tiger 131
Changed to the Tech Tree of China
Vehicles added:
* WZ-120-1G FT
* WZ-120G FT
Changed to the Tech Tree of the U.S.S.R.
Vehicles added:
* Т-103
Changed to the Tech Tree of the U.S.A.
Changes to vehicle parameters:
* M4A3E8 Sherman
* Improved armor of the gun mantlet
* M4A3E8 Fury
* Improved armor of the gun mantlet
* M4A3E2 Sherman Jumbo
* Improved armor of the gun mantlet
-科技樹變動-
德國
添加 虎式131
中國
添加 WZ-120-1G FT
WZ-120G FT
蘇聯
添加 T-103
美國
加強 謝爾曼M4A3E8、狂怒、小飛象炮盾裝甲
順便這里插一條27號的QA,情報組沒有做,很短只有一條
Q: What was the reason to change 15×15 to 13×13 battles, is there any gain from that?
A: 13×13 battles will be looked at, we’ll try to find out why they are happening.
(Answered by RU Dev unball)
Q:請問為什么要把15v15改為13v13,這會有什么好處呢?
A:13v13戰斗還需要測試,我們會觀察一段時間看看會發生什么。
這里貼毛子T103的數據

等級:8級TD
HP:1250
發動機馬力:1000
單位功率:15.87
極速:40/-15
車體轉速:30
炮塔轉速:15.6
地面阻力系數:1.247/1.342/2.397
視野:380
通訊距離:730
車體裝甲:100/100/60
炮塔裝甲:100/100/60
主炮:130mm B-13

均傷:440/440/580
穿深:258/307/65
射速:6.134
DPM:2699.2
射速:9.781
精度:0.345
瞄準時間;2.21
俯仰角:-8/30
車組:5
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