Slava Makarov的QA 2-10

2016-02-24 09:30:33 神評論

17173 新聞導語

2月10日的Q&A

Slava Makarov的QA

發表于2016 年 2 月 10 日由生活如此傲嬌Source:http://ritastatusreport.blogspot.nl/2016/02/slava-makarov-q.html

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Hello,

大家嚎,

Slava Makarov one of the persons who invented World of Tanks has spoken recently (please do not mistake him with Slava Lyushnya, who’s been kind enough to give us frequent Q&As since Storm burn out and lost his position at Minsk):

Slava Makarov,也就是WOT的創始人之一,最近說了以下這些東西(請不要和為我們一直以來提供QA的那個Slava Lyushnya搞混了,各位叫他Storm的接班人也行。但此Slava非彼Slava。)

-Slava M. doesnt like the new modes.

Slava M.(下文中簡稱Slava)并不是很喜歡新的模式

-The premium tanks are not supose to be significantly worse than regular tanks, the most important thing is for them to not be better.

金幣車并不是要比銀幣車爛很多的,最重要的一點是不能比銀幣車強。

-When it comes to maps and corridors, its not always as easy as it seems, even open maps do seem too corridorish to players for the sole reason they can safely move only in a small part of them, because the rest of the map is being too open and they will get shot there.

當說到地圖和絞肉圖的時候,這些問題解決起來并沒有想象中的簡單。就算那些開闊的地圖對于部分玩家來說也會認為是絞肉圖,原因只有一個,就是他們只能在地圖的一小部分上安全的進行移動,如果從別的地方走就可能會被打

-Matchmaker is being overhauled as we speak.

就說話這當下MM就在重制呢

-The devs will try to make the vehicle class roles more specific.

開發團隊會試著把車輛的定位做的更加細化的

-Slava M. now has the main task of assembling list of current WoT problems, this list doesnt contain only issues description but also solutions and is 72 pages long.

Slava M.現在的主要任務是收集WOT的各種問題,他手上的這份列表不僅包括了問題,問題的描述,還包括了各種解決方案。這份列表已經有72頁長了。

-Regarding the fact that new maps suck, Slava M. said they are trying to hire back one of the old map makers who’s work was highly rated.

關于新圖很爛的這個問題,Slava表示他們正在試圖把以前的一個地圖制作人員重新雇回來,他弄出來的地圖都廣受好評

-Slava M. about World of Tanks “We really fu**ed up last year but is not irreparable”.

Slava對于WOT的評價“我們去年的確是血崩,但是局面并非不可挽回”

-Its difficult to make a full picture out of the quotes but is obvious that Slava M. is unhappy about Minsk producer’s Anton Pankov work.

想從Slava說的話里完整的了解情況是不太可能的,但是Slava顯然對于明斯克那邊的制作人Anton Pankov的所作所為不是很高興

-Regarding the PVE mode, Slava says that there were critical technical issues that were solved only recently.

關于PVE模式,Slava說他們最近才解決了一個嚴重的技術問題

-Slava M. worked on Master of Orion, according to him the work is continuing and is cool.

Slava有在搞銀河系霸主,他表示開發工作一直在進行,而且很COOOOOOL.

-When it comes to the old whine that the engine of WoT is very old, Slava says that WG was working on a new engine for WoT for a couple of years now but there is currently no ETA of when the engine will appear in the game.

話題又回到了這個開始噴WOT引擎過于老舊的問題,Slava表示WG好幾年前就開始給WOT開發新引擎了,但是到底什么時候能實裝進游戲還是個未知數

-Yuri P, published a picture of a SPG that has a 14round autloader, the RU players hope that such a thing wont be implemented.

Yuri Pasholok發布了一張彈夾內有14發炮彈的彈夾炮火炮的圖片,毛服的玩家希望這種東西這輩子都不要實裝

-A lot of Russian players told Slava M. that they are happy he is back because he invented WoT while others completely broke it. Slava answered that they didnt broke it completely but it came very close (Example Rubicon patch)

很多毛服玩家跟Slava說他們對于Slava的回歸表示很開心,因為是他創造了WOT,而其他人卻把這個游戲帶向了不歸路。Slava回答說這并不是條完完全全的不歸路,但是也已經差不多了(比如說盧比孔那個補丁)

-Replaying to the questions about where the SPG hate comes from, Slava said “That’s because it really is killing all the hidden players like it was intended but the problem is that is pointless to come out of hiding because it is killing everyone else and that was not intended”

重新回到火炮問題上,Slava說“火炮問題是這樣的,它和我們當初預計的一樣可以干掉所有蹲坑的玩家。然而我們沒預料到的是,火炮現在可以大殺四方,你蹲不蹲都沒什么區別”

-Slava will attempt to introduce rank mode to WoT.

Slava會試圖給WOT加入天梯模式的

-Slava doesnt like E-Sports.

Slava并不喜歡電競


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