【超測資訊】新版 9.20.1 中分房系統的改善
17173 新聞導語
坦克世界【超測資訊】新版 9.20.1 中分房系統的改善 | Update 9.20.1 Matchmaker Improvements
Update 9.20.1 Matchmaker Improvements
新版 9.20.1 中分房系統的改善
Have you ever played Himmelsdorf against a team that has more heavies than you? Or perhaps, you’ve watched victory slip from your fingers on an open map simply because the other camp was lucky enough to have more medium tanks in their ranks. Update 9.20.1 clamps down on these frustrating scenarios by adding an extra parameter to the matchmaker: vehicle combat roles. Simply put, we taught the matchmaker to see the difference between the Maus and JS-7, for example. Now, it balances them separately. To create two evenly assembled teams, it would place the former against other heavily armoured tanks (the E-100, Type 5 HEAVY, etc.), while the JS-7 gets to face the likes of the Т110Е5 and FV215b. Let’s take a closer look!
你有沒有過在 Himmelsdorf 對上重型坦克比我方還要多的隊伍?或許,你只是因為對方幸運地在開闊地圖上擁有更多中型坦克,所以就只能看著勝利從自己指間溜走。 9.20.1 更新透過在分房系統中加入額外參數:戰車戰斗角色,來全力阻止這些令人沮喪的局面。簡單舉例來說,我們教會分房系統看出 Maus 和 JS-7 之間的差異?,F在它會個別去平衡它們。為了要建立兩支組合平均的隊伍,會讓前者對付其它重裝甲坦克 (E-100、Type 5 HEAVY… 等),而 JS-7 則要面對像 T110E5 和 FV215b 類型戰車。讓我們來好好地仔細看看!
How does it work?
它是如何運作的?
Along with balancing teams by vehicle classes (artillery, light tanks, and tank destroyers) and Platoons, the matchmaker now looks into the intended roles each tank plays in combat and ensures each side has a similar number of vehicles that play the same role. Of course, their exact number might differ, but this difference is one vehicle at the most.
除了按照戰車種類(自行火炮、輕型坦克、以及自行反坦克炮) 和“組隊玩家”來平衡隊伍外,分房系統現在會考慮每輛坦克在戰斗中的預期角色,并確保每邊發揮相同作用的戰車數量相近。當然,它們的確切數量可能有所不同,但這個差異最多就一輛。
If you need a refresher on how the matchmaker works ?
The State of Matchmaking 9.18 !
要了解分房機制怎么運作?
9.18 老版的分房機制!
3 / 5 / 7 分房模式 ( 7 種 )
5 / 10 分房模式 ( 3 種 )
15 分房模式 ( 1 種 )
Essentially, the newly-added parameter balances out the number of autoloaders, well-protected TDs, and assault heavy tanks across teams. By distributing them evenly between the two camps, the improved matchmaker addresses another frequent concern of yours. Medium and heavy tanks are no longer distributed randomly. With classes split into smaller groups that unite vehicles with a district play style, medium tanks with a certain role are pitted against each other. The same with heavies. So you can forget about one-sided matchups with, let’s say, five Bat.-Chats duking it out with five Mauses on Steppes.
We put in extra effort to make sure balancing by a vehicle’s role does not affect the overall speed of matching. So worry not, the wait time won’t change. What should improve is the overall quality of matches as vehicle roles lower the chance of a team gaining the upper hand through sheer luck. At the same time, team setups aren’t mirrored, so every battle is a unique experience where the final outcome depends largely on tactics and teamplay.
Finally, the matchmaker tries to ensure teams are evenly assembled regarding the number of Platoon players and their vehicle tiers—its primary goal. However, it currently doesn’t balance Platoon vehicles by roles. Instead, it evens out the matchups by adding standalone vehicles to teams—if the current queue composition allows for it with no increase in the wait time. For example, if a team has a Platoon of autoloader medium tanks, the matchmaker places it against a Platoon of medium tanks. Then, it tries to add standalone autoloader tanks to the other team to even out their chances at victory. If there are no autoloaders in the queue, it will create a battle to avoid longer wait times.
基本上,新加入的參數會平衡兩隊的彈倉式自動炮戰車、防護良好的自行反坦克炮、以及突襲型重型坦克的數量。透過把它們平均分配到兩邊陣營,改善后的分房系統解決了另一個各位常掛心的問題。中型和重型坦克不再隨機進行分配。隨著車種因游戲風格劃分而統一把戰車分成更小的群組,具有一定角色的中型坦克就會彼此對立。重型坦克同理。所以你可以把一面倒的組合給忘了,例如說,五輛 Bat.-Chat 和五輛 Maus 在草原上大打出手。
我們注入更多努力以確保按照戰車角色的平衡,不會影響到配對的整體速度。所以不用擔心,等待時間不會改變。應該會改善的是整體比賽品質,因為戰車角色會降低隊伍純粹靠運氣來取得上風的機率。與此同時,不再鏡射隊伍的配置,所以每場戰斗都會是獨一無二的體驗,而戰術和團隊合作將會大致決定最后的結果。
最后,分房系統會盡量確保兩隊有均等的“組隊玩家”玩家數、及其戰車階級──這是主要目標。然而,目前它沒有按照角色來平衡“組隊玩家”戰車。相反的,它可以透過將單獨戰車增加到兩隊來平均配對──如果不會增加當前佇列組合的等待時間就會這么做。舉例來說:如果隊伍有一支擁有彈倉式自動炮的中型坦克“組隊玩家”,分房系統就會讓它去對付一支中型坦克“組隊玩家”。然后,試著把擁有彈倉式自動炮的單獨坦克加到另一隊來使獲勝機會均等。如果佇列里沒有自動裝填的戰車,就會建立戰斗以避免等待時間太久。
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